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How actions are processed
These form the machinery for dealing with actions, and are called on at least once every turn. They seldom need to be changed. To change the effect of actions - say, 'taking or dropping something' - write an Instead rule, or something similar: see the Actions index for these. (The rulebooks here are the ones that consult those rules and deal with the results.)
work out details of specific action rule name unlist investigate player's awareness before action rule name unlist carry out stage rule name unlist investigate player's awareness after action rule name unlist (rule succeeds) | ||||
player aware of his own actions rule name unlist player aware of actions by visible actors rule name unlist player aware of actions on visible nouns rule name unlist player aware of actions on visible second nouns rule name unlist | ||||